19th July 2010

Post

Spark Layout

Thought I’d take a quick snap of the top down of the level so you can see some of the pathing.  Obviously the left side is much harder to decipher because of the geo, and eventually the whole map will look that way, but at 50% done, it’s cool to take a look and see what I still need to do.  Also, yeah the rough corridors are long and straight and they’ll never end up that way as a finished product, but I needed a basic grey box.  This also does not include vent passageways, I already have ideas in my head but they relate so much to the props I use that they can switch positions slightly over the course of the room.  The map is based off the guidelines and has been given the a-okay according to the mapping devs.  Now it’s just a matter of finishing the beast.