Big day for me today. Finished v1 of the Waste Disposal tech point, which is where the aliens spawn. This is a really interesting room because its very large yet broken up so the combat is generally intense even though it has a sweeping background and a really defining backdrop with the waste transports ready to drop them down into the lava flows.
This tech point is very unique and has many height tiers as well as vent entrance/exits. It has dark spots, large open areas for lerking, and clever skulk ambush spots to protect their starting hive, much like how the marines have a ramp similar to eclipse to defend in their MS. It’s also the only other room in the entire level to have lava in it. The MS and AS are polar opposite on the map and the only two areas that are landmarked by that signature glow, which I think will set the pace and be an easy identifier.
I’m proud of this room and much like the marine start, I will probably go back and do edits as I continue to progress, but much of the major pieces of it seem solid. It’s kind of a relief to not have to tackle such a large room in the next segment of mapping, which I will most likely start the branching path off the other side of the MS to it’s natural res node going towards its natural expansion. (which will follow after this) The current gameplan is to do the following:
MS connecting hallways + natural tech point > AS connecting hallways + natural tech point > Double node > Final tech point, dead center, Generator Core
And anyway, onto the pics, because we all know that’s why you’re here: