5th July 2010

Post

Still Alive / Remakes

Hey guys, been awhile, real life’s been in the way the last few months but some inspiration and time happened to creep up on me.  I’m 95% done with an entirely new area called Dig Site Extraction.  A new tech point that’s a neutral point equal distance from the MS and AS.  All I have to do to get it shot worthy is to finish the lighting, so I expect to have a load of brand new shots by the end of the week.

However, lately I haven’t been too happy with the layout of the marine spawn in terms of movable space as well as the death trap lava with no railings I had going on.  So i decided to rework a large portion of it and this is the final result.  I am 100% happy with it at this point sans gameplay tweaks that may come in the future.  Quite a few new things have been added or changed, so take a look and compare to the previous shots on an older post if you want to see the evolution.  There’s also two new shots, one of the completed natural res node off the marine base, and the other one of the more foreboding secondary paths towards Dig Site Extraction.

Feel proud enough to say that progress is now sitting at 35% as opposed to 25%.  Working my way up slowly, but I hope editor optimizations happen soon, or I’m gonna be in Barlow’s boat and not going to be able to edit properly due to framerate issues.  Hope you enjoy!