10th April 2010

Post

Engine Test, hell yeah!

Alright so first and foremost the engine test told me one thing.  My MS is friggin’ MASSIVE.  It really needed to be toned down.  After looking at the two example levels shipped with the engine test, i set out with an idea on how to downsize and generally improve my current map.

I’ve made some pretty drastic changes in terms of architecture and lighting.  The node area wall has been gutted and redone, and the top half of the marine area where the original tech point was has been removed and downsized tremendously.  I also spent a great deal of time trying to simplify some things.  Ultimately I am much happier with this tighter revision.

Really the largest change was the fact that I pulled down the ceiling almost 10 feet and removed random piping.  There’s more order and the room feels more believable due to the roof being more shallow.  Finally, the touches of some different shading lighting adds a nice touch, particularly down the secondary hallway and above the tram doors.

Gotta say, I’m pretty sure I’m done with this room sans the obvious small textures fixes and then the particle editing for the flowing lava once that is in the game.  Enjoy!