July 2010
7 posts
Spark Layout
Thought I’d take a quick snap of the top down of the level so you can see some of the pathing. Obviously the left side is much harder to decipher because of the geo, and eventually the whole map will look that way, but at 50% done, it’s cool to take a look and see what I still need to do. Also, yeah the rough corridors are long and straight and they’ll never end up that...
Waste Disposal / Alien Start / 50%
Big day for me today. Finished v1 of the Waste Disposal tech point, which is where the aliens spawn. This is a really interesting room because its very large yet broken up so the combat is generally intense even though it has a sweeping background and a really defining backdrop with the waste transports ready to drop them down into the lava flows.
This tech point is very unique and has many...
Quick revisions / +3
ADDED 3 MORE REVISION PICS 7/19/2010
I wanted to take some time to snag a few screens of some revisions I did over the last 2 weeks. Mainly the marine start, but I also went back and added some detail to areas I felt were lacking to keep the overall detail level at a constant. I’ve been working on some big stuff with the alien start these last few days, and I hope to have it to show by...
Connections
Finished all of the connective hallways between the alien start and the Dig Site Extraction today, so I’ve got a few more screens for you guys to see. The next big project is finishing the AS. (Waste Disposal) Since it’s a tech point it’s going to take some time for me to design and build. Hallways and passageways are quite easy, but when you have so much more space to work...
The arm
Progress absolutely few this time. This next area is called “The Arm”, and it’s the connecting passageway between Dig Site Entrance (previous entry) and the alien start, Waste Disposal. (which is next, yeahhh) The area is a U joint suspended over a huge chasm that provides some pretty cool skulk/lerk options. It’s a junction for 2 major secondary routes, one leading into...
Dig Site Entrance
FINALLY! I am incredibly proud of this area, and it’s taken me a good chunk of time and a lot of moments of inspiration to get moving and figure out how to tackle such a complex room. I REALLY hope you guys like it, there’s a lot going on so I want to take a bit of time to explain more about this area and then…get to the barrage of 30 PICTURES. Yeah, 30. I know, some of them...
Still Alive / Remakes
Hey guys, been awhile, real life’s been in the way the last few months but some inspiration and time happened to creep up on me. I’m 95% done with an entirely new area called Dig Site Extraction. A new tech point that’s a neutral point equal distance from the MS and AS. All I have to do to get it shot worthy is to finish the lighting, so I expect to have a load of brand new...